all-filters

Define conditional triggers for effects based on entity and environmental filters.

1|27|Updated Mar 8, 2022
One-click install
npx skills add https://github.com/Auxilor/auxilor.github.io --skill all-filters
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: all-filters
Source: https://github.com/Auxilor/auxilor.github.io/tree/main/docs/effects/all-filters
Command: npx skills add https://github.com/Auxilor/auxilor.github.io --skill all-filters

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill provides a comprehensive set of filters to precisely control when effects are triggered, ensuring actions only occur under specific, desired conditions.

Core Features & Use Cases

  • Granular Control: Apply filters based on entity type, player status, item properties, environmental factors, and more.
  • Conditional Logic: Build complex trigger conditions for advanced automation and game mechanics.
  • Use Case: Create a scenario where a player only receives a buff when attacking a specific type of mob (e.g., zombies) while they are below 50% health and not wearing any armor.

Quick Start

Configure an effect to trigger only when the player is attacking a zombie.

Frequently Asked Questions about all-filters

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up conditional triggers for game development effects?

To set up conditional triggers for game development effects, you define specific filters based on entity type, player status, item properties, or environmental factors. This ensures actions only execute under your desired in-game conditions.

Can I build complex automation logic using multiple filters at once?

Yes, you can build complex automation logic by combining multiple filters. This allows you to create specific scenarios, such as triggering an effect only when a player attacks a specific mob while below 50% health.

What types of entity attributes can I use to filter triggers?

You can filter triggers using a wide array of entity attributes and in-game states, including entity type, environmental factors, item properties, and specific player status parameters.

Does this conditional activation framework work without other dependencies?

Yes, this conditional activation framework operates entirely standalone without requiring any external dependencies, allowing you to implement custom plugin logic directly within your effect system.

What is the best way to limit an effect to only trigger on specific mobs?

The best way to limit an effect to specific mobs is by applying granular filters to your triggers, checking the target entity type and status parameters before allowing the effect's action to execute.