all-nighter

Community

Autonomous away coding with safe guardrails.

AuthorGameDevFox
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It reduces downtime when you are away by driving an end-to-end autonomous coding session that can scan the project, confirm scope, and produce a structured handoff summary when you return.

Core Features & Use Cases

  • Kickoff interview before you leave: gathers primary goal, availability window, off-limits scope, budget cap (when applicable), side-project bar, and confirms a layered plan (Primary, Backlog, Stretch).
  • Autonomous execution with strict safety rules: runs work without any user prompts during the autonomous phase, avoids remote pushes, prevents destructive git operations, honors off-limits paths, and enforces budget caps.
  • Session logging and resumable continuations: writes an ALL-NIGHTER session log with TL;DR, decisions, findings, cost ledger, and review checklist; schedules safety-net wake-ups and continues across invocations.

Quick Start

Invoke the skill explicitly with /all-nighter and answer the kickoff prompts to start an overnight autonomous coding session with an agreed plan and guardrails.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: all-nighter
Download link: https://github.com/GameDevFox/neko/archive/main.zip#all-nighter

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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