What problem does it solve? Game levels feel empty and lifeless without a continuous background soundscape, and manually generating, importing, and looping long ambient audio in Summer Engine involves many error-prone steps like loop-point configuration and click-free playback. ## Core Features & Use Cases - Ambient Audio Generation: Creates 15–22 second non-melodic environment textures (forest, dungeon, spaceship, cave) via the sound_effects capability with structured prompts naming time, weather, and sound sources. - Seamless Loop Setup: Configures the WAV importer's edit/loop_mode, loop_begin, and loop_end settings, plus a two-player crossfade GDScript pattern that eliminates audible clicks at the loop point. - Engine Integration: Wires the clip to an AudioStreamPlayer (or AudioStreamPlayer3D for positional emitters) on the Ambient bus at the correct volume, with support for layered multi-bed depth. - Use Case: A designer building a forest level asks for a dawn ambience; the Skill generates a 22-second wind-and-birds loop, imports it with forward looping, and attaches a crossfading player to the level scene. ## Quick Start Generate a looping forest-at-dawn ambient bed and wire it to an AudioStreamPlayer on the Ambient bus in my current level scene.