amxx-modding-kit-api-entity-grab

Attach, carry, and throw game entities to players in AMX Mod X mods.

32|4|Updated Mar 23, 2023
One-click install
npx skills add https://github.com/hedgefog/amxx-modding-kit --skill amxx-modding-kit-api-entity-grab
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: amxx-modding-kit-api-entity-grab
Source: https://github.com/hedgefog/amxx-modding-kit/tree/main/.agents/skills/amxx-modding-kit/api/entity-grab
Command: npx skills add https://github.com/hedgefog/amxx-modding-kit --skill amxx-modding-kit-api-entity-grab

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Managing complex grab, carry, and throw mechanics in AMX Mod X mods can be error-prone and repetitive. The Entity Grab API provides a reusable system to attach entities to players, handle movement and collision, and implement interactive gameplay with consistent behavior.

Core Features & Use Cases

  • Attaches any non-player entity to a player for carrying
  • Automatically manages movement, orientation, and simple throw mechanics
  • Useful for mods that involve props, items, or custom entities with predictable physics

Quick Start

Call EntityGrab_Player_AttachEntity to grab an entity near the player, and call EntityGrab_Player_DetachEntity to release it.

Frequently Asked Questions about amxx-modding-kit-api-entity-grab

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I attach and carry game entities to players in AMX Mod X?

To attach and carry entities in AMX Mod X, call EntityGrab_Player_AttachEntity to grab a nearby non-player entity, automatically managing its movement and orientation relative to the player for consistent carrying behavior.

What does the Entity Grab API handle for game mod physics interactions?

The Entity Grab API handles complex grab, carry, and throw mechanics for game mods, automatically managing movement, orientation, and collision to provide predictable physics behavior for custom items and props.

Can I use this entity grab system with custom props in my Pawn game mod?

Yes, you can use this entity grab system with custom props in Pawn game mods. It applies to various in-game items and props, enabling interactive mechanics across custom entities and environments without player entity limitations.

What is the best way to release or throw a grabbed entity in AMX Mod X?

The best way to release or throw a grabbed entity in AMX Mod X is calling EntityGrab_Player_DetachEntity. This function releases the attached entity, enabling simple throw mechanics and predictable physics interactions.

How do I check which entity a player is currently carrying in my game mod?

To check which entity a player is currently carrying in your game mod, use the EntityGrab_Player_GetAttachedEntity function. This retrieves the specific non-player entity currently attached to the targeted player.

Why does my entity grab mechanic need a dedicated input handling pattern?

Your entity grab mechanic needs a dedicated input handling pattern to properly toggle grabs. This pattern prevents error-prone repetitive code by providing a reusable system to manage when players attach and detach entities.