angular-3d-scene-crafter

Generates Angular components for Three.js 3D scenes using the @hive-academy/angular-3d library.

Updated Jun 14, 2026
One-click install
npx skills add https://github.com/ironkid90-s/lucky5-v7 --skill angular-3d-scene-crafter-ironkid90-s
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: angular-3d-scene-crafter
Source: https://github.com/ironkid90-s/lucky5-v7/tree/main/.ptah/skills/angular-3d-scene-crafter
Command: npx skills add https://github.com/ironkid90-s/lucky5-v7 --skill angular-3d-scene-crafter-ironkid90-s

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires @hive-academy/angular-3d, and includes references (resource) and assets (resource) components.

What problem does it solve? Designing interactive 3D scenes in Angular requires deep knowledge of Three.js primitives, materials, lighting, and post-processing, which slows down developers who just want a polished hero section or visual effect. ## Core Features & Use Cases - Guided Scene Design: Conversational workflow that recommends primitives, lighting setups, materials, and effects based on the desired aesthetic (cyberpunk, cosmic, glass, geometric, particle, organic). - Image-Based Reverse Engineering: Analyzes a reference screenshot to extract colors, lighting, materials, and composition, then generates matching Angular scene code. - Ready-to-Use Templates: Six production-ready scene components (neon grid, floating geometry, bubble dream, space cosmic, metaball organic, particle storm) with documented customization points. - Use Case: A developer needs a dreamy glass-bubble hero section for a landing page; the skill matches the Bubble Dream pattern, generates the complete standalone Angular component with transmission materials, three-point lighting, and bloom, then suggests tweaks. ## Quick Start Ask the assistant to create a cyberpunk neon 3D hero scene for your Angular app using the angular-3d library.

Frequently Asked Questions about angular-3d-scene-crafter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a 3D hero section in Angular with Three.js?

Use the @hive-academy/angular-3d library's declarative components like a3d-scene-3d, primitives, lights, and effect composers inside a standalone Angular component. This skill guides you through picking a scene pattern and generates the complete component code.

How to recreate a 3D scene from a reference image in Angular?

Provide the reference image and the skill analyzes its color palette, lighting setup, materials, geometry, and effects. It then maps those findings to angular-3d components and generates a matching Angular scene component with customization notes.

What scene templates are available for angular-3d?

Six templates ship in the assets folder: crystal-grid-neon, floating-geometry, bubble-dream-hero, space-cosmic-hero, metaball-organic, and particle-storm. Each is a documented, production-ready Angular component you copy and customize.

Does angular-3d support glass and iridescent materials?

Yes, primitives support transmission, thickness, ior, clearcoat, and iridescence inputs for glass and soap-bubble effects. An environment map via a3d-environment is required for realistic reflections and refraction.

Why does my 3D scene perform poorly on mobile?

High segment counts, large particle counts, enabled shadows, and glow effects hurt performance. Use 16-32 segments on mobile, keep particles under 1000, disable shadows, and avoid enableGlow on star fields.