animate-dev

Debug Adobe Animate and CreateJS HTML5 Canvas projects for memory and MovieClip issues.

1|Updated Jan 25, 2026
One-click install
npx skills add https://github.com/tim80411/ai-agent-extension --skill animate-dev
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Please help me install this Agent Skill.
Skill: animate-dev
Source: https://github.com/tim80411/ai-agent-extension/tree/main/plugins/animate-dev/skills/animate-dev
Command: npx skills add https://github.com/tim80411/ai-agent-extension --skill animate-dev

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Adobe Animate + CreateJS development often requires structured debugging and optimization for interactive HTML5 Canvas projects, including memory leaks, MovieClip lifecycle issues, and event handling patterns.

Core Features & Use Cases

  • Guidance for working with Adobe Animate and CreateJS in interactive canvas projects.
  • Debugging strategies for common issues like gotoAndStop undefined and scope problems.
  • Performance optimization and memory management best practices.

Quick Start

Tell me your Animate + CreateJS project goals and I will guide you through memory checks, MovieClip lifecycle analysis, and debugging strategies.

Frequently Asked Questions about animate-dev

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix gotoAndStop undefined errors in CreateJS MovieClips?

To fix CreateJS gotoAndStop undefined errors, you must validate MovieClip lifecycle states and scope problems. Debugging requires checking frame-based states and ensuring the target instance is properly instantiated before timeline manipulation occurs.

What causes memory leaks in Adobe Animate HTML5 Canvas projects?

Memory leaks in Adobe Animate HTML5 Canvas projects are caused by unmanaged event handling patterns and orphaned MovieClip instances. You must validate memory usage by analyzing event listeners and removing display objects from the CreateJS stage.

How do I debug scope problems in CreateJS interactive canvas projects?

Debugging scope problems in CreateJS interactive canvas projects requires analyzing event handling patterns and timeline animation states. You must trace JavaScript API execution context within Animate to ensure proper variable binding during MovieClip interactions.

What are the best practices for managing MovieClip lifecycles in Adobe Animate?

Best practices for managing MovieClip lifecycles in Adobe Animate involve validating memory usage and event patterns during frame-based state transitions. You must apply CreateJS best practices to ensure proper cleanup and prevent scope issues when navigating timeline animations.

Why does my CreateJS event handling cause performance issues in Animate?

CreateJS event handling causes performance issues in Animate when listeners accumulate without proper removal, leading to memory leaks. You must validate event patterns and apply memory management best practices to optimize interactive HTML5 Canvas projects.