animejs

Register Anime.js animations on window.__hfAnime with autoplay disabled for seekable playback.

1|Updated May 7, 2026
One-click install
npx skills add https://github.com/wesleysimplicio/simplicio-mapper --skill animejs-wesleysimplicio
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: animejs
Source: https://github.com/wesleysimplicio/simplicio-mapper/tree/main/.skills/animejs
Command: npx skills add https://github.com/wesleysimplicio/simplicio-mapper --skill animejs-wesleysimplicio

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Anime.js animations often run on their own timing, making scrubbing and deterministic playback difficult within HyperFrames. This Skill provides a deterministic, seekable integration layer that lets HyperFrames drive Anime.js timelines by registering instances on a central registry and translating examples for render-safe execution.

Core Features & Use Cases

  • Register Anime.js animations on window.__hfAnime for centralized control and predictable playback.
  • Ensure autoplay is disabled so HyperFrames clock drives the animation timeline.
  • Translate simple Anime.js patterns into render-safe HyperFrames HTML contexts for consistent results.
  • Use cases include interactive UI scenes, timelines, and previews that require scrubbable, deterministic playback.

Quick Start

Create a simple Anime.js animation with autoplay disabled and register it in window.__hfAnime to enable seek-driven playback.

Frequently Asked Questions about animejs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make Anime.js animations deterministic and seekable within HyperFrames?

To make Anime.js animations deterministic within HyperFrames, you must disable autoplay and register instances on the window.__hfAnime registry to enable explicit seek(timeMs) control for precise scrubbing.

Why does my Anime.js timeline drift out of sync during HyperFrames scrubbing?

Anime.js timelines drift during HyperFrames scrubbing because they run on their own timing; registering them on window.__hfAnime with autoplay disabled lets the HyperFrames clock drive the timeline deterministically.

What is the best way to control Anime.js playback time using a seek function?

The best way to control Anime.js playback time is using finite durations with explicit seek(timeMs) control, which translates standard animation patterns into render-safe, time-based playback.

Can I use standard Anime.js UI animations inside HyperFrames compositions?

Yes, you can use standard Anime.js UI animations inside HyperFrames by translating simple patterns into render-safe HTML contexts and registering them for centralized control on window.__hfAnime.

Do I need to disable autoplay for Anime.js timelines in HyperFrames?

Yes, you need to disable autoplay for Anime.js timelines in HyperFrames to ensure the HyperFrames clock drives the animation timeline, allowing predictable, scrubbable, and deterministic playback.