What problem does it solve? Web interfaces often feel stiff because animations are pre-scripted, non-interruptible, and disconnected from user input. This Skill translates Apple's WWDC design guidance (fluid interfaces, springs, materials, typography) into concrete web techniques using CSS, Pointer Events, and spring libraries like Motion and Framer Motion. ## Core Features & Use Cases - Gesture-Driven Motion: Implement 1:1 drag tracking with Pointer Events, velocity handoff to springs, momentum projection, and rubber-banding at boundaries. - Spring Animation Guidance: Use damping ratio and response parameters with concrete Apple-shipped values for sheets, drawers, and repositioning interactions. - Materials, Typography & Accessibility: Build translucent layers with backdrop-filter, apply size-specific tracking and leading, and honor prefers-reduced-motion and prefers-reduced-transparency. - Use Case: When building a bottom sheet that users can drag, flick, and re-grab mid-animation, use this Skill to wire pointer tracking, project the flick landing point, and hand off release velocity to a spring so the motion feels continuous. ## Quick Start Review my draggable bottom sheet component and rewrite its animations to follow Apple-style fluid interface principles with interruptible springs.