What problem does it solve? Web interfaces often feel stiff because animations are pre-scripted, gestures lack momentum, and motion cannot be interrupted mid-flight. This Skill translates Apple's WWDC design guidance (fluid interfaces, springs, materials, typography) into concrete web techniques using CSS, Pointer Events, and spring libraries like Motion and Framer Motion. ## Core Features & Use Cases - Gesture-Driven Motion: Implement 1:1 drag tracking with Pointer Events, velocity handoff into springs, momentum projection for flicks, and rubber-banding at boundaries. - Spring Animation Guidance: Use damping ratio and response parameters (with concrete Apple-shipped values) instead of fixed-duration CSS transitions, keeping every animation interruptible. - Materials, Typography & Accessibility: Build translucent layers with backdrop-filter, apply size-specific tracking and leading, and honor prefers-reduced-motion, reduced-transparency, and contrast media queries. - Use Case: When building a bottom sheet or swipeable card, use this Skill to make the sheet track the finger 1:1, project its resting position from release velocity, and settle with a critically damped spring that can be grabbed and reversed at any moment. ## Quick Start Ask the agent to review or build a gesture-driven UI component, such as a draggable bottom sheet with spring physics, following Apple fluid interface principles.