What problem does it solve? Web interfaces often feel stiff and disconnected because animations are pre-scripted, gestures lack momentum, and motion cannot be interrupted mid-flight. This Skill translates Apple's WWDC design guidance into concrete web techniques so interfaces respond instantly, track the pointer 1:1, and move with physical realism. ## Core Features & Use Cases - Spring-based motion: Apply damping ratio and response parameters, velocity handoff, and momentum projection using Motion or Framer Motion instead of fixed-duration CSS transitions. - Gesture engineering: Build interruptible drag, swipe, and sheet interactions with Pointer Events, pointer capture, velocity tracking, and rubber-banding at boundaries. - Materials, typography, and accessibility: Implement translucent layers with backdrop-filter, size-specific tracking and leading, and reduced-motion/reduced-transparency fallbacks. - Use Case: When building a bottom sheet that users can flick open, drag 1:1, and grab mid-animation to reverse, use this Skill to project the flick's resting position, hand off release velocity to a spring, and keep the gesture interruptible throughout. ## Quick Start Use the apple-design skill to review my bottom sheet component and make its drag gesture interruptible with spring physics and momentum projection.