architect-game
OfficialMap GDDs to a modular Unity architecture
Authorpunkfuncgames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill turns a written Game Design Document into a concrete, implementable Unity architecture so teams avoid ad hoc decisions, missed package dependencies, and mismatched event wiring during early engineering work.
Core Features & Use Cases
- Package Mapping: Scan the project's UPM package registry to match GDD systems to existing packages and mark new modules that must be created.
- Installation & Wiring: Install required packages in tier order, update manifest.json, trigger compilation, and analyze MessagePipe event publishers/subscribers to identify gaps and dead ends.
- Scene, Module & Test Plans: Produce scene graphs, VContainer installer plans, module folder layouts, prefab lists, and a prioritized test plan and architecture document in docs/plans.
Quick Start
Use the architect-game skill to convert docs/plans/{game-name}-gdd.md into a mapped package plan and write docs/plans/{game-name}-architecture.md.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: architect-game Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#architect-game Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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