arena-debug

Reproduce and diagnose zero-G gameplay bugs in Orbital Breach.

2|Updated Apr 7, 2026
One-click install
npx skills add https://github.com/DotanVG/Orbital-Breach --skill arena-debug
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: arena-debug
Source: https://github.com/DotanVG/Orbital-Breach/tree/main/.claude/skills/arena-debug
Command: npx skills add https://github.com/DotanVG/Orbital-Breach --skill arena-debug

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Debug zero-G gameplay, breach-room transitions, projectile logic, and player movement issues in Orbital Breach.

Core Features & Use Cases

  • Reproduce movement and collision bugs in zero-G arenas and during breach transitions.
  • Trace projectile logic and hit registration across client, server, and shared state.
  • Validate fixes with deterministic test scenarios and targeted replays to confirm repair.

Quick Start

Use Arena Debug to reproduce and diagnose gameplay bugs by loading the arena-debug scenario and triggering bug cues.

Frequently Asked Questions about arena-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug zero-G movement and collision bugs during breach transitions?

You can debug zero-G movement and collision bugs by loading the arena-debug scenario to reproduce the issue, then tracing it through client, server, and shared state layers using a structured investigation workflow and module invariants checks.

What is the best way to trace projectile hit registration across client and server state?

Tracing projectile hit registration across client and server state involves using deterministic test scenarios to reproduce the issue, then validating fixes by tracing logic through server-authoritative and shared-contract layers with targeted replays.

Can I validate gameplay bug fixes using deterministic test scenarios?

Yes, you can validate gameplay bug fixes using deterministic test scenarios and targeted replays to confirm repair. This reproduces original movement, collision, or projectile issues across zero-G arena environments to ensure accurate resolution.

Why does my zero-G player movement bug only occur during breach transitions?

Zero-G player movement bugs during breach transitions often stem from shared-contract desyncs between client and server layers. Reproduce the bug cue in a deterministic scenario to trace the exact transition logic failure through module invariants checks.

Does this debugging workflow handle server-authoritative gameplay logic issues?

Yes, this debugging workflow handles server-authoritative gameplay logic issues by enforcing a structured investigation order. It traces problems through client-side, server-authoritative, and shared-contract layers within deterministic test scenarios.