art-bible

Author structured art bibles from concept docs into visual identity guidance.

18|5|Updated Nov 25, 2025
One-click install
npx skills add https://github.com/wsman/MY-DOGE-MICRO --skill art-bible-wsman
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/wsman/MY-DOGE-MICRO/tree/main/.agents/skills/art-bible
Command: npx skills add https://github.com/wsman/MY-DOGE-MICRO --skill art-bible-wsman

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps teams turn a product or game concept into a consistent visual direction that removes ambiguity from creative decisions and keeps production aligned.

Core Features & Use Cases

  • Visual identity authoring: Defines the look, feel, shape language, color system, and style rules that anchor a project’s visuals.
  • Production-ready guidance: Translates high-level concept material into concrete rules for characters, environments, UI, and asset standards.
  • Reference and constraint handling: Resolves creative direction against technical limits, accessibility needs, and existing project documentation.

Quick Start

Use the art-bible skill to create or extend the visual identity guide for this repository based on the current concept and supporting design documents.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a visual identity system for a game repository?

A visual identity system is built by turning concept docs into structured art bible guidance, defining look, feel, shape language, and color rules for game art direction. This process anchors project visuals and removes ambiguity from creative decisions.

What is an art bible and when do I need one for production?

An art bible is a structured visual identity guide that translates high-level concept material into concrete asset standards and UI language. You need one during new builds or retrofit revisions to keep production aligned and resolve creative direction against technical limits.

How to resolve conflicts between creative direction and technical constraints in a brand style guide?

Conflicts in a brand style guide are resolved through section-by-section authoring that balances creative direction against technical limits and accessibility needs. This yields approval-ready constraints that support downstream production without sacrificing visual identity.

Does this visual identity authoring approach work for both new builds and retrofit revisions?

Visual identity authoring applies to both new builds and retrofit revisions, adapting existing project documentation into updated game visual direction. It handles reference selection and constraint resolution to ensure consistent asset standards across the product lifecycle.

Can I use an art bible to define UI direction and asset standards simultaneously?

An art bible defines UI direction and asset standards simultaneously by structuring visual identity guidance across characters, environments, and interfaces. It translates concept docs into cohesive style rules that govern all downstream production elements.

What are the limitations of using a structured art bible for reference selection?

The limitation of a structured art bible is that reference selection requires resolving creative direction against existing technical constraints and project documentation. It cannot generate visual assets directly but instead produces approval-ready constraints for downstream production.