art-direction

Define a game's visual style and write an art bible with palette, lighting plan, and post-processing rules.

66|4|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/SummerEngine/summer --skill art-direction-summerengine
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-direction
Source: https://github.com/SummerEngine/summer/tree/main/library/skills/art-direction
Command: npx skills add https://github.com/SummerEngine/summer --skill art-direction-summerengine

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects often end up with inconsistent visuals because styles get mixed — toon characters on realistic terrain, clashing palettes, unplanned lighting. This Skill guides you through defining a coherent art direction and locks it into a written art bible that every later rendering, shader, and VFX decision follows. ## Core Features & Use Cases - Structured style definition: Walks through references, rendering technique (toon, PBR, PS1 lo-fi, pixel, painterly), a locked 6-15 color hex palette, mood adjectives, lighting plan, and post-processing rules. - Art bible output: Writes the full style contract — including an enforceable do/don't list — to .summer/art-bible.md for the rest of the project to obey. - Engine integration: Applies palette and rendering defaults to project.godot and the scene's WorldEnvironment node via Summer MCP tools, with confirmation before each change. - Use Case: You're starting a cozy farming sim in Summer Engine. Run this Skill to pin a warm palette, low-angle sun lighting, and glow settings, then save the bible so every asset and level stays visually consistent. ## Quick Start Ask your AI agent to define the game's art direction and save an art bible with palette, lighting plan, and post-processing rules to .summer/art-bible.md.

Frequently Asked Questions about art-direction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define an art direction for my game?

Start with two or three visual references, pick one rendering technique (toon, PBR, PS1 lo-fi, pixel, painterly), lock a 6-15 color hex palette, and write a lighting plan and do/don't list. This Skill walks through each step and saves the result as an art bible.

How many colors should a game palette have?

A game palette should contain 6 to 15 colors total, defined as exact hex codes covering background, accent, warning, reward, and UI roles. Avoid pure white (#ffffff) and pure black (#000000), which break palette cohesion.

Can I mix toon and realistic PBR rendering styles?

Mixing techniques rarely coheres — toon characters in a PBR world visually fight each other. Pick one primary technique; a hybrid like stylized PBR with toon outline post-processing counts as a single technique.

Does this work with Godot or Summer Engine project settings?

Yes. The Skill applies art-direction decisions to project.godot settings such as default clear color, texture filtering, and MSAA, and can configure the main scene's WorldEnvironment node via Summer MCP tools, asking for confirmation first.

Where is the art bible saved and who reads it?

The art bible is written to .summer/art-bible.md in the project. Downstream rendering, lighting, shader, and VFX skills read this file so every visual decision stays consistent with the locked style.