What problem does it solve? Game projects often end up with inconsistent visuals because styles get mixed — toon characters on realistic terrain, clashing palettes, unplanned lighting. This Skill guides you through defining a coherent art direction and locks it into a written art bible that every later rendering, shader, and VFX decision follows. ## Core Features & Use Cases - Structured style definition: Walks through references, rendering technique (toon, PBR, PS1 lo-fi, pixel, painterly), a locked 6-15 color hex palette, mood adjectives, lighting plan, and post-processing rules. - Art bible output: Writes the full style contract — including an enforceable do/don't list — to .summer/art-bible.md for the rest of the project to obey. - Engine integration: Applies palette and rendering defaults to project.godot and the scene's WorldEnvironment node via Summer MCP tools, with confirmation before each change. - Use Case: You're starting a cozy farming sim in Summer Engine. Run this Skill to pin a warm palette, low-angle sun lighting, and glow settings, then save the bible so every asset and level stays visually consistent. ## Quick Start Ask your AI agent to define the game's art direction and save an art bible with palette, lighting plan, and post-processing rules to .summer/art-bible.md.