art-generate
CommunityGenerate placeholder game sprites from specs
Design & Creative#aseprite#asset pipeline#sprite generation#art bible#manifest update#placeholder art#palette application
AuthorstriderZA
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It eliminates the manual, time-consuming creation of initial placeholder art by generating consistent sprite files directly from asset specifications and an art bible.
Core Features & Use Cases
- Spec-driven placeholder generation: Reads asset spec files, extracts ASSET entries, and generates correctly sized sprites using the required palette and layer structure.
- Art-bible consistent styling: Applies the palette (named resource or hex extraction) and follows the shape language for body, details, outlines, UI icons, VFX, environments, and character sheets.
- Manifest-aware batch control: Uses the asset manifest to find assets marked as Needed, updates statuses to Placeholder Created, and exports PNGs while also keeping the source .aseprite files.
Quick Start
Run /art-generate with your target name (for example, /art-generate level:demo) after you have completed /asset-spec and /art-bible.
Dependency Matrix
Required Modules
None requiredComponents
assets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: art-generate Download link: https://github.com/striderZA/OpenCodeGameStudios/archive/main.zip#art-generate Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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