art-generate

Community

Generate placeholder game sprites from specs

AuthorstriderZA
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It eliminates the manual, time-consuming creation of initial placeholder art by generating consistent sprite files directly from asset specifications and an art bible.

Core Features & Use Cases

  • Spec-driven placeholder generation: Reads asset spec files, extracts ASSET entries, and generates correctly sized sprites using the required palette and layer structure.
  • Art-bible consistent styling: Applies the palette (named resource or hex extraction) and follows the shape language for body, details, outlines, UI icons, VFX, environments, and character sheets.
  • Manifest-aware batch control: Uses the asset manifest to find assets marked as Needed, updates statuses to Placeholder Created, and exports PNGs while also keeping the source .aseprite files.

Quick Start

Run /art-generate with your target name (for example, /art-generate level:demo) after you have completed /asset-spec and /art-bible.

Dependency Matrix

Required Modules

None required

Components

assets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: art-generate
Download link: https://github.com/striderZA/OpenCodeGameStudios/archive/main.zip#art-generate

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.