aseprite-sprite-creator
CommunityCreate and animate pixel art sprites in Aseprite
Design & Creative#export#pixel art#spritesheet#aseprite#game-art#sprite animation#palette management
Authoraiguy611
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill enables artists and developers to rapidly create and animate pixel art sprites using Aseprite MCP tools, reducing manual setup effort and streamlining the production workflow.
Core Features & Use Cases
- Canvas & layer workflows: create canvases, manage multiple layers (Body, Outline, Shadows), and organize frames for animation.
- Palette and color workflow: manage palettes, analyze harmonies, quantize to indexed colors, and apply color ramps for consistent shading.
- Animation & export: build frames and tags, link cels, and export PNGs or spritesheets for game engines with JSON metadata when needed.
- Real-world use: design playable 2D game sprites, walk cycles, idle animations, and enemy characters with export-ready assets.
Quick Start
Create a 32x32 RGB canvas, add a Body layer, sketch a quick character, and export a PNG sprite.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: aseprite-sprite-creator Download link: https://github.com/aiguy611/cc-tools/archive/main.zip#aseprite-sprite-creator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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