asset-audit

Scan project assets for naming violations, missing references, and size overruns.

33|8|Updated Mar 26, 2026
One-click install
npx skills add https://github.com/TraftG/opencode-game-studio --skill asset-audit-traftg
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/TraftG/opencode-game-studio/tree/main/.opencode/skills/asset-audit
Command: npx skills add https://github.com/TraftG/opencode-game-studio --skill asset-audit-traftg

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Audits game assets to identify naming convention violations, size budget overruns, format standards, orphaned assets, missing references, and pipeline issues.

Core Features & Use Cases

  • Asset naming validation across art, audio, data, and VFX assets.
  • Size and format checks for textures, audio, and data, with remediation steps.
  • Use case: In a large project, run asset-audit to surface violations and generate a remediation plan.

Quick Start

Run asset-audit on the assets directory to generate an enforcement report for the current project.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming convention violations and missing references?

To audit game assets, scan your project directories to identify naming convention violations, missing references, and orphaned assets. The tool checks art, audio, data, and shader folders to enforce lowercase underscore naming and proper formats, generating a concise health report.

What is the best way to check game asset size budget overruns across multiple folders?

Checking game asset size budget overruns involves scanning project directories like assets/art and assets/audio to validate file sizes against defined budgets. The process flags overruns and outputs actionable remediation guidance to keep your pipeline compliant.

How do I fix orphaned assets and schema compliance issues in a game development pipeline?

Fixing orphaned assets and schema compliance issues requires scanning project data folders to detect unreferenced files and schema violations. The audit identifies these pipeline gaps and provides specific remediation steps to clean up the project structure.

Can I validate audio and texture formats for multiple game asset categories at once?

You can validate formats across art, audio, data, and VFX asset categories simultaneously. The audit process scans these directories to enforce proper file formats and standards, reporting any non-compliant assets with actionable remediation guidance in a single health report.

Does game asset auditing work for large projects with mixed art and shader files?

Game asset auditing works for large projects by scanning mixed art, audio, data, and shader assets. It enforces lowercase underscore naming, proper formats, and schema compliance across all specified folders, then generates a concise health report with remediation steps.