Asset Manager

Generate and manage game image assets with automated manifest updates.

1|1|Updated Nov 28, 2025
One-click install
npx skills add https://github.com/sunholo-data/stapledons_voyage --skill asset-manager
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Asset Manager
Source: https://github.com/sunholo-data/stapledons_voyage/tree/main/.claude/skills/asset-manager
Command: npx skills add https://github.com/sunholo-data/stapledons_voyage --skill asset-manager

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires jq, python3, curl, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines the creation and management of visual game assets using AI, ensuring consistent pixel art style, correct isometric formatting, and automatic manifest updates. This eliminates manual art creation bottlenecks and maintains visual coherence across the game.

Core Features & Use Cases

  • AI-Powered Asset Generation: Creates various asset types (tiles, sprites, portraits) with specified styles and dimensions.
  • Style Consistency Enforcement: Applies retro 16-bit pixel art, limited palettes, and isometric rules automatically.
  • Automated Manifest Updates: Scans new assets and updates the manifest.json for seamless engine integration.
  • Use Case: To add a new "alien crystal" isometric tile to your game, use this skill to generate the asset with a prompt like "purple crystal formations, sci-fi, alien world", then organize it into the correct directory and update the game's asset manifest.

Quick Start

Generate a new isometric tile named 'alien_crystal' with the description 'purple crystal formations, sci-fi, alien world'.

Frequently Asked Questions about Asset Manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate consistent pixel art game assets with AI?

Generate pixel art assets by providing AI prompts specifying style, dimensions, and asset type. The Skill enforces retro 16-bit pixel art, limited palettes, and isometric formatting automatically, ensuring visual consistency across your game's sprites, tiles, and portraits.

Can I create isometric tiles and sprites with specific dimensions?

Yes. The Skill generates isometric assets in standardized dimensions—64x32 tiles, 16x16 stars, 128x128 portraits, 256x256 planets—and applies isometric rules automatically, eliminating manual formatting work.

How does asset manifest updates work in the game engine?

After generating assets, the Skill scans new files and automatically updates manifest.json, synchronizing your assets with the game engine without manual catalog entries.

What file formats and dependencies do I need for asset generation?

The Skill uses jq, python3, and curl to process and organize assets. It works with image assets stored in organized directories and outputs updated manifest files for engine integration.

Can I maintain a consistent color palette across different asset types?

Yes. The Skill enforces consistent color palettes and lighting across all asset types—textures, sprites, portraits, and backgrounds—maintaining visual coherence throughout your game's visual design.

What types of game assets can this Skill generate?

The Skill generates 2D and 3D textures, isometric tiles, sprites, portraits, backgrounds, planet textures, and UI elements, with automated organization and manifest synchronization for seamless engine integration.