Asset Manager
OfficialGenerate game art with AI, keep your style consistent.
Authorsunholo-data
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation and management of visual game assets using AI, ensuring consistent pixel art style, correct isometric formatting, and automatic manifest updates. This eliminates manual art creation bottlenecks and maintains visual coherence across the game.
Core Features & Use Cases
- AI-Powered Asset Generation: Creates various asset types (tiles, sprites, portraits) with specified styles and dimensions.
- Style Consistency Enforcement: Applies retro 16-bit pixel art, limited palettes, and isometric rules automatically.
- Automated Manifest Updates: Scans new assets and updates the
manifest.jsonfor seamless engine integration. - Use Case: To add a new "alien crystal" isometric tile to your game, use this skill to generate the asset with a prompt like "purple crystal formations, sci-fi, alien world", then organize it into the correct directory and update the game's asset manifest.
Quick Start
Generate a new isometric tile named 'alien_crystal' with the description 'purple crystal formations, sci-fi, alien world'.
Dependency Matrix
Required Modules
jqpython3curl
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Asset Manager Download link: https://github.com/sunholo-data/stapledons_voyage/archive/main.zip#asset-manager Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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