attribute-bindings
OfficialPersistent per-frame attribute bindings.
AuthorNVIDIA-Omniverse
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating repeated writes to the same prims and attributes is expensive. Attribute bindings enable persisting the binding descriptor to avoid repeated setup, improving per-frame performance.
Core Features & Use Cases
- Create a persistent binding once and reuse it for repeated writes or maps on the same prims and attributes.
- Improve per-frame update performance in Python or C/C++ by avoiding descriptor rebuilds.
- Use for animation loops or transforms updates where frequent writes occur.
Quick Start
Create a persistent attribute binding once and reuse it for repeated writes to the same prims and attributes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: attribute-bindings Download link: https://github.com/NVIDIA-Omniverse/ovrtx/archive/main.zip#attribute-bindings Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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