attribute-bindings

Official

Persistent per-frame attribute bindings.

AuthorNVIDIA-Omniverse
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Creating repeated writes to the same prims and attributes is expensive. Attribute bindings enable persisting the binding descriptor to avoid repeated setup, improving per-frame performance.

Core Features & Use Cases

  • Create a persistent binding once and reuse it for repeated writes or maps on the same prims and attributes.
  • Improve per-frame update performance in Python or C/C++ by avoiding descriptor rebuilds.
  • Use for animation loops or transforms updates where frequent writes occur.

Quick Start

Create a persistent attribute binding once and reuse it for repeated writes to the same prims and attributes.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

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Please help me install this Skill:
Name: attribute-bindings
Download link: https://github.com/NVIDIA-Omniverse/ovrtx/archive/main.zip#attribute-bindings

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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