audio-direction

Extract audio entities from narrative text for sound design analysis.

Updated Jan 17, 2026
One-click install
npx skills add https://github.com/bivex/loreSystem --skill audio-direction
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audio-direction
Source: https://github.com/bivex/loreSystem/tree/main/.claude/skills/audio-direction
Command: npx skills add https://github.com/bivex/loreSystem --skill audio-direction

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill automates the extraction of detailed audio-related information from narrative text, helping to structure and catalog sound design elements for games or other media.

Core Features & Use Cases

  • Entity Extraction: Identifies and categorizes various audio elements like music themes, sound effects, voice audio, and ambient sounds.
  • Contextual Analysis: Analyzes the role and impact of audio within the narrative, including mood, atmosphere, and cues for gameplay.
  • Use Case: A game audio director can use this Skill to quickly catalog all mentioned sound effects and music themes from a script, ensuring a comprehensive and consistent soundscape.

Quick Start

Use the audio-direction skill to extract all audio entities from the provided narrative text.

Frequently Asked Questions about audio-direction

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I extract audio entities from a narrative script for game development?

You can extract audio entities from narrative text by categorizing music systems, sound effects, voice audio, and atmospherics. This process identifies specific music themes, tracks, and soundscapes to help structure a comprehensive game audio catalog.

What audio elements can be identified when analyzing sound design in text?

Audio analysis identifies music control, states, themes, tracks, scores, sound effects, soundtracks, and silence. It also extracts voice audio and ambient atmospherics to evaluate their contextual role as narrative devices within the script.

Do I need audio direction expertise to extract sound effects and music themes?

Yes, detailed extraction and contextual analysis of sound effects and music themes require domain expertise in audio direction. This background knowledge ensures accurate categorization of audio atmospherics and narrative cues.

Can I use this to catalog music systems and voice audio from game design documents?

Yes, you can catalog music systems, voice audio, and soundtracks from game design documents or scripts. It automates the structuring of sound design elements to ensure a consistent soundscape across your project.

How does analyzing silence as a narrative device work in audio extraction?

Analyzing silence as a narrative device extracts contextual moments where absence of sound impacts mood and gameplay cues. It treats silence alongside music themes and sound effects to map the complete audio atmosphere.