audio-fx-generator
CommunityKid-friendly game sounds via Web Audio.
System Documentation
What problem does it solve?
Generates child-friendly sound effects for educational games using the Web Audio API without external assets. Activa este skill cuando el usuario mencione: "sonidos", "efectos de sonido", "música", "que suene", "audio", "feedback auditivo", "sonido al acertar", "sonido al fallar", "fanfarria", "celebración con sonido". También activa este skill proactivamente al finalizar cualquier juego educativo — todos los juegos infantiles se benefician de audio. El audio hace que el feedback sea inmediato y satisfactorio para el niño.
Core Features & Use Cases
- Web Audio-based tones and noise generation to create feedback sounds (correct/incorrect, button clicks, victory, and game over).
- Event-driven audio cues that requieren no external assets and gracefully degrade if audio is unavailable.
- Proactive audio activation at the end of educational games to boost learner engagement.
Quick Start
On the first user gesture, call Audio.activar() to enable audio, then use Audio.acierto() for correct answers, Audio.error() for incorrect answers, and Audio.victoria() to celebrate level completions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-fx-generator Download link: https://github.com/rpalaciosa89-collab/Benjamin/archive/main.zip#audio-fx-generator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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