audio-haptic-feedback

Community

Enhance simulator feedback with audio and haptics.

AuthorSeth-arc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a standardized and immersive audio and haptic feedback system for the Myelin simulator, ensuring clear communication of interaction events and states without relying on visual cues alone.

Core Features & Use Cases

  • Event-Driven Feedback: Audio and haptic cues are precisely triggered by simulation state machine events, not by proximity or timers.
  • Web Audio API Integration: Utilizes the Web Audio API for synthesized, low-latency sound effects, including frequency sweeps and envelopes.
  • Haptic Feedback: Supports device vibration patterns for tactile confirmation.
  • Accessibility: Includes considerations for reduced motion and user preferences for audio muting.
  • Use Case: When a user successfully completes a mechanical step in the simulator, they receive a distinct audio click and a short haptic pulse, confirming the action and its success.

Quick Start

Use the audio-haptic-feedback skill to play a confirmation tone when the 'STEP_PASS' event occurs.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: audio-haptic-feedback
Download link: https://github.com/Seth-arc/myelin-platform/archive/main.zip#audio-haptic-feedback

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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