audio-haptic-feedback
CommunityEnhance simulator feedback with audio and haptics.
AuthorSeth-arc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a standardized and immersive audio and haptic feedback system for the Myelin simulator, ensuring clear communication of interaction events and states without relying on visual cues alone.
Core Features & Use Cases
- Event-Driven Feedback: Audio and haptic cues are precisely triggered by simulation state machine events, not by proximity or timers.
- Web Audio API Integration: Utilizes the Web Audio API for synthesized, low-latency sound effects, including frequency sweeps and envelopes.
- Haptic Feedback: Supports device vibration patterns for tactile confirmation.
- Accessibility: Includes considerations for reduced motion and user preferences for audio muting.
- Use Case: When a user successfully completes a mechanical step in the simulator, they receive a distinct audio click and a short haptic pulse, confirming the action and its success.
Quick Start
Use the audio-haptic-feedback skill to play a confirmation tone when the 'STEP_PASS' event occurs.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-haptic-feedback Download link: https://github.com/Seth-arc/myelin-platform/archive/main.zip#audio-haptic-feedback Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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