audio-jingle

Generates music, speech, and sound effects via the OpenDesign media dispatcher.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Keimoshi/Silverloft --skill audio-jingle-keimoshi
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audio-jingle
Source: https://github.com/Keimoshi/Silverloft/tree/main/open-design-port/skills/audio-jingle
Command: npx skills add https://github.com/Keimoshi/Silverloft --skill audio-jingle-keimoshi

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Producing audio assets for marketing projects requires choosing the right generative model, formatting prompts correctly, and routing requests through provider APIs. This Skill automates that routing so jingles, voiceovers, and sound effects are generated and saved into the project folder in one step. ## Core Features & Use Cases - Three audio sub-modes: Routes music requests to Suno V5, Udio, or Lyria 2; speech to MiniMax TTS, FishAudio, or ElevenLabs V3; and SFX to ElevenLabs SFX or AudioCraft based on the project's audioKind metadata. - Structured planning workflow: Builds a genre/tempo/instrumentation plan for music, a verbatim script with voice and pacing for speech, or a texture/duration spec for SFX before dispatching. - Unified dispatch: Calls the OpenDesign media generate command with duration, model, and voice parameters, saving one MP3/WAV file into the project where the FileViewer renders playback controls. - Use Case: A marketer needs a 30-second upbeat jingle for a coffee shop launch; the Skill plans tempo and instrumentation, dispatches to Suno V5, and hands back the saved MP3 filename. ## Quick Start Ask the assistant to generate a 30-second upbeat indie-pop jingle for a coffee shop launch and save it to the current project.

Frequently Asked Questions about audio-jingle

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a music jingle with AI models like Suno?

Set the project's audioKind to music and provide a duration and model such as Suno V5. The Skill plans genre, tempo, and instrumentation, then dispatches through the OpenDesign media generate command, saving an MP3 into the project folder.

How do I generate text-to-speech voiceover with MiniMax TTS?

Set audioKind to speech and supply the final script, since TTS runs it verbatim. For MiniMax, pass a real voice_id such as male-qn-qingse via the voice parameter, or omit it to use the daemon's default voice.

Which models does the audio generation skill support?

Music routes to Suno V5, Udio, or Lyria 2; speech routes to MiniMax TTS, FishAudio, or ElevenLabs V3; sound effects route to ElevenLabs SFX or AudioCraft. The active model comes from the project's audioModel metadata.

Why does MiniMax TTS reject my voice description?

MiniMax TTS requires a valid voice_id in the voice parameter, not free-form prose like warm female narrator. Use a real id such as male-qn-qingse, or omit the flag so the daemon's default voice applies.

What are the duration limits for AI-generated music?

The Skill treats under 30 seconds as a single section, 30 to 90 seconds as intro plus body, and over 90 seconds as a full arc. Duration is bound to the API parameter directly rather than written into the prompt text.