audio-manager

Manage BGM, SFX, volume, crossfade, and 3D audio in UrhoX games via Lua scripts.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill audio-manager
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audio-manager
Source: https://github.com/haitao2016/--Skill/tree/main/audio-manager
Command: npx skills add https://github.com/haitao2016/--Skill --skill audio-manager

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and assets (resource) components.

What problem does it solve?

This Skill streamlines audio management in UrhoX games, offering functionalities for background music, sound effects, volume control, crossfade, and 3D spatial audio.

Core Features & Use Cases

  • Background Music: Play, switch, and control volume of background music.
  • Sound Effects: Play one-shot sound effects.
  • Volume Control: Adjust master, music, and sound effects volume.
  • Crossfade: Smoothly transition between music tracks.
  • 3D Spatial Audio: Add 3D positional audio to game elements.
  • Use Case: For a game developer looking to enhance the audio experience in their UrhoX game, this Skill provides a comprehensive solution for managing various audio aspects.

Quick Start

Initialize the AudioManager and play background music with the command: AudioManager.PlayBGM("Sounds/bgm_main.ogg").

Frequently Asked Questions about audio-manager

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage background music and sound effects in UrhoX using Lua?

To manage audio in UrhoX using Lua, you can play background music and one-shot sound effects via an AudioManager, handling volume adjustments and crossfading. It requires Lua 5.4 and audio files placed in the assets/Sounds/ directory.

Can I implement 3D spatial audio for game elements in UrhoX?

Yes, you can implement 3D spatial audio in UrhoX. This Skill provides functionalities to add 3D positional audio to game elements, allowing sound to dynamically change based on the player's position in the 3D environment.

What is the best way to crossfade music tracks in an UrhoX game?

The best way to crossfade music tracks in UrhoX is by using a dedicated audio management script. This allows you to smoothly transition between background music tracks by gradually lowering the volume of the current track while increasing the next.

Does this UrhoX audio manager require network access or specific scaffold types?

No, this UrhoX audio manager does not require network access and is compatible with all UrhoX scaffold types. It operates entirely locally using Lua 5.4 scripts and the audio files stored in your project's assets folder.

How do I start playing BGM in my UrhoX game script?

To start playing BGM in your UrhoX game, initialize the AudioManager and call the play command with your audio file path. For example, use AudioManager.PlayBGM("Sounds/bgm_main.ogg") in your Lua script to begin playback.