What problem does it solve?
Prove the audio the game plays is the SAME audio as the source song AND is played CORRECTLY (right pitch/speed, not clipped/noise/silent). Decrypts+decodes the source mogg into a ground-truth reference, captures the game output headless, then measures identity (mix-robust chroma cross-correlation + Chromaprint fingerprint), playback rate, and distortion. Use after any audio change (mixer, limiter, resampler, decode, gain) to confirm the right song still plays correctly, or to investigate an audio-fidelity report.
Core Features & Use Cases
- Ground-truth creation by decrypting/decoding the source MogG to a reference that matches the game's mono/stereo downmix.
- Headless capture and automated comparison across gameplay and preview sections using identity, rate, and distortion metrics.
- Clear verdicts (MATCH / DEGRADED / WRONG-SIGNAL) to guide debugging.
Quick Start
Capture a headless gameplay clip and run the verifier to compare it against the ground-truth reference.