audio-verify
CommunityVerify the game's audio identity and correct playback.
System Documentation
What problem does it solve?
Prove the audio the game plays is the SAME audio as the source song AND is played CORRECTLY (right pitch/speed, not clipped/noise/silent). Decrypts+decodes the source mogg into a ground-truth reference, captures the game output headless, then measures identity (mix-robust chroma cross-correlation + Chromaprint fingerprint), playback rate, and distortion. Use after any audio change (mixer, limiter, resampler, decode, gain) to confirm the right song still plays correctly, or to investigate an audio-fidelity report.
Core Features & Use Cases
- Ground-truth creation by decrypting/decoding the source MogG to a reference that matches the game's mono/stereo downmix.
- Headless capture and automated comparison across gameplay and preview sections using identity, rate, and distortion metrics.
- Clear verdicts (MATCH / DEGRADED / WRONG-SIGNAL) to guide debugging.
Quick Start
Capture a headless gameplay clip and run the verifier to compare it against the ground-truth reference.
Dependency Matrix
Required Modules
Components
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-verify Download link: https://github.com/freeqaz/rb3/archive/main.zip#audio-verify Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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