audiogen

Generate game music, voices, and sound effects via ElevenLabs REST API calls.

1|Updated Apr 16, 2026
One-click install
npx skills add https://github.com/zeveck/audiogen --skill audiogen
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audiogen
Source: https://github.com/zeveck/audiogen/tree/main/.claude/skills/audiogen
Command: npx skills add https://github.com/zeveck/audiogen --skill audiogen

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Generating game audio—music, voice lines, and sound effects—from a single, programmable skill to avoid juggling multiple tools and manual prompts.

Core Features & Use Cases

  • Unified audio generation: generate music, TTS, and SFX via a single CLI/Claude Code interface.
  • Flexible prompts & formats: supports duration, output formats, and voice selection with caching and history tracking.
  • Output management: resolves output paths, handles file versioning, and logs generation metadata for traceability.

Quick Start

Generate a music track with a tense mood of 30 seconds and save to the default assets path.

Frequently Asked Questions about audiogen

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate game audio like music and SFX from the command line?

You can generate game audio by driving ElevenLabs REST API calls from a CLI to produce music, voices, and sound effects from natural-language prompts. This automates audio creation without juggling multiple manual tools.

Can I use ElevenLabs text-to-speech for game voice lines in a CLI workflow?

Yes, ElevenLabs text-to-speech can be automated via CLI to generate game voice lines. The workflow supports voice selection, duration, and output formats, handling file versioning and metadata logging for reliable traceability.

How do I organize and track generated sound effect files during game development?

The system resolves output paths, handles file versioning, and logs generation metadata to organize sound effect files. This ensures reliable results and traceability for typical game development audio workflows.

Does this audio generation tool work in both Claude Code and standalone CLI contexts?

Yes, the audio generation tool works in both Claude Code and standalone CLI contexts. It drives ElevenLabs API calls to produce game audio, handling input validation, error handling, and retry logic across both environments.

What are the limitations of generating game audio via ElevenLabs API calls?

Limitations include dependency on ElevenLabs API availability and rate limits. The tool implements retry logic and input validation to mitigate errors, but complex audio sequencing or real-time generation may require additional processing beyond standard file output.