auto-workflow

Automate UrhoX Lua game project setup, scene creation, UI wiring, and build checks.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill auto-workflow-haitao2016
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: auto-workflow
Source: https://github.com/haitao2016/--Skill/tree/main/auto-workflow
Command: npx skills add https://github.com/haitao2016/--Skill --skill auto-workflow-haitao2016

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires urho3d, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill automates repetitive tasks in UrhoX Lua game development, reducing manual effort and speeding up the development process.

Core Features & Use Cases

  • Project Initialization: Automatically generate customized project scaffolds for quick setup.
  • Scene Setup: Automatically create 3D scene infrastructure like Octree, PhysicsWorld, and lighting.
  • UI Wiring: Generate UI initialization and common panel templates.
  • Configuration Extraction: Extract hard-coded numbers into configuration files.
  • Modularization: Automatically split large files into modular structures.
  • Build Check: Check resource references and code standards before building.
  • Use Case: When you want to quickly create a new game project with custom settings, automatically set up a 3D scene, generate UI code, or automatically check your code for issues before building.

Quick Start

Use the auto-workflow skill to initialize a new 3D game project with a custom scaffold.

Frequently Asked Questions about auto-workflow

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Urho3D Lua game project setup?

Automate Urho3D Lua project setup by generating customized project scaffolds, initializing 3D scene infrastructure like Octree and PhysicsWorld, and wiring UI panels automatically to reduce manual effort.

Can I automatically split large UrhoX Lua files into modules?

Yes, you can automatically split large UrhoX Lua files into modular structures, and extract hard-coded numbers into configuration files to improve code maintainability and scalability.

Do I need the Urho3D engine installed to run Lua game projects?

Yes, you need the Urho3D engine installed to run the generated game projects, and Lua is required for scripting the game logic within that engine environment.

What is the best way to check Urho3D Lua code before building?

The best way to check Urho3D Lua code before building is to run an automated build check that verifies resource references and validates code standards to catch issues early.

How does UrhoX Lua scene setup automation work?

UrhoX Lua scene setup automation works by automatically creating the 3D scene infrastructure, including Octree, PhysicsWorld, and lighting components, providing a ready-to-use foundation for game development.

Are there limitations to UrhoX Lua project automation?

The automation focuses on project initialization, scene setup, UI wiring, modularization, and build checks for UrhoX Lua, meaning it does not handle runtime game logic or custom gameplay mechanics outside its defined scope.