automated-smoke-test
CommunityVerify Godot builds with one automated run
Software Engineering#mcp#log analysis#godot#crash detection#smoke testing#ci verification#debug output
AuthorstriderZA
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill removes uncertainty in Godot project readiness by automatically launching the game, collecting runtime logs, and determining whether errors, crashes, or assertions occur without manual playtesting.
Core Features & Use Cases
- Godot MCP availability verification: Confirms the godot-mcp server responds before attempting a test run.
- End-to-end smoke execution: Starts the project headlessly, waits for responsiveness, captures debug output for a configurable duration, and stops the project cleanly.
- Log-based health analysis: Scans captured output for ERROR/crash/assertion patterns, reports warning counts, and produces a structured PASS/FAIL/SILENT-FAIL result.
- Use Case: Run this in CI after changes to quickly detect runtime crashes, assertion failures, missing MCP configuration, or unresponsive launches.
Quick Start
Run /automated-smoke-test 15 to launch the project, capture debug output for 15 seconds, and receive a pass/fail report.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: automated-smoke-test Download link: https://github.com/striderZA/OpenCodeGameStudios/archive/main.zip#automated-smoke-test Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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