axiom-ios-graphics

Resolve Metal rendering and graphics pipeline setup challenges for iOS projects.

Updated Dec 23, 2025
One-click install
npx skills add https://github.com/pradeepmouli/swift-template --skill axiom-ios-graphics-pradeepmouli
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: axiom-ios-graphics
Source: https://github.com/pradeepmouli/swift-template/tree/main/.agents/skills/axiom-ios-graphics
Command: npx skills add https://github.com/pradeepmouli/swift-template --skill axiom-ios-graphics-pradeepmouli

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps iOS developers tackle GPU rendering, Metal migration, shader conversion, and display performance optimization by providing a structured router and best-practices guidance.

Core Features & Use Cases

  • Metal migration guidance and strategy
  • Shader conversion references and API mappings
  • Diagnostics, render-loop configuration, and performance tuning for ProMotion/variable refresh rate devices
  • Real-world scenarios like porting OpenGL ES to Metal or debugging rendering issues

Quick Start

Use axiom-ios-graphics to plan and execute Metal-based migration, shader conversion, and render-loop optimization in an iOS project.

Frequently Asked Questions about axiom-ios-graphics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate OpenGL ES code to Metal for an iOS app?

Migrating OpenGL ES to Metal requires mapping fixed-function pipelines to programmable shaders and translating API calls. This skill provides structured strategy and API-reference mappings to guide the Metal migration process step by step.

What is the best way to configure MTKView for a render loop?

Configuring MTKView for a render loop involves setting up the Metal device, drawable presentation, and command buffer scheduling. This skill provides concrete setup patterns and decision-tree guidance for MTKView and render loop integration.

How do I debug Metal shader conversion issues in iOS?

Debugging Metal shader conversion issues requires validating resource bindings, vertex formats, and compilation errors. This skill offers diagnostics workflows and shader conversion references to identify and resolve rendering pipeline setup challenges.

Does this guidance cover GPU performance tuning for ProMotion displays?

Yes, this guidance covers GPU performance tuning for ProMotion displays. It provides specific performance tuning strategies for variable refresh rate devices to optimize render loops and resolve frame pacing challenges.

Why is my iOS Metal rendering pipeline not displaying graphics correctly?

Metal rendering pipelines often display incorrectly due to mismatched pixel formats, incorrect drawable sizing, or shader binding errors. This skill provides diagnostics workflows to troubleshoot GPU rendering and graphics pipeline setup challenges.