What problem does it solve? Building browser-based 3D applications requires coordinating engines, cameras, lights, materials, physics, and asset loading across a large API surface, and this Skill provides complete Babylon.js patterns and generators to implement those systems correctly. ## Core Features & Use Cases - Scene and Engine Setup: Initialize engines, scenes, cameras (Free, ArcRotate, Universal, Follow), and lighting systems with production-ready code patterns. - Materials, Meshes, and Model Loading: Create PBR and standard materials, built-in mesh shapes, and load GLTF/GLB models with the SceneLoader and AssetsManager. - Physics, Animation, and WebXR: Integrate Havok physics aggregates, keyframe and skeleton animations, particle systems, post-processing, and WebXR VR/AR experiences. - Code Generators: Use the included Python scripts to generate scene boilerplate and mesh creation code interactively or via CLI arguments. - Use Case: A developer building an interactive 3D product configurator can generate an arc-rotate camera scene, load a GLB model, apply PBR materials, and add shadow mapping without reading the full Babylon.js documentation. ## Quick Start Ask the AI to generate a Babylon.js scene with an arc-rotate camera, PBR materials, and Havok physics for a falling sphere demo.