balance-check

Analyze game data and design documents to produce a structured balance diagnostic report.

Updated Mar 15, 2026
One-click install
npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill balance-check-jtvaris
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/jtvaris/sunday-night-dynasty/tree/main/.agents/skills/balance-check
Command: npx skills add https://github.com/jtvaris/sunday-night-dynasty --skill balance-check-jtvaris

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Analyzes game balance data, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design.

Core Features & Use Cases

  • Read data files from assets/data/ and design/balance/ to perform cross-domain balance checks.
  • Read the design document for the system from design/gdd/ to align checks with intended design.
  • Identify combat balance issues: DPS across tiers, time-to-kill, dominance, defensible states, and damage type interactions.
  • Evaluate economy balance: resource flows, accumulation projections, infinite loops, gold sinks scaling, and purchase usefulness.
  • Assess progression balance: XP curve, power curve, gates, pacing, and grind strategies.
  • Review loot balance: rarity pacing, pity timers, and inventory pressure considerations.
  • Generate a structured report with sections like Balance Check: [System Name], Data Sources Analyzed, Health Summary, Outliers, Degenerate Strategies, Progression, Recommendations, and attention notes.

Quick Start

Provide a system name or path to balance data to run a check.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I identify balance outliers in game combat and economy data?

Identify balance outliers by analyzing game data and design documents across combat, economy, progression, and loot systems to spot DPS dominance, broken XP curves, and infinite resource loops.

What is the best way to check DPS tiers and time-to-kill for degenerate strategies?

Checking DPS tiers and time-to-kill requires cross-domain balance analysis of combat data to detect dominance, defensible states, and damage type interactions that create degenerate gameplay strategies.

How do I analyze loot balancing and XP curves from game data files?

Analyze loot balancing and XP curves by reading data files from assets/data/ and design/balance/ directories to evaluate rarity pacing, pity timers, grind pacing, and progression gates.

Can I evaluate economy balance and gold sink scaling without external dependencies?

Evaluate economy balance by reading game design documents and data configurations to project resource flows, detect accumulation loops, and assess gold sink scaling and purchase usefulness without dependencies.

Does game balance analysis work with any system or only specific game engines?

Game balance analysis applies to any system by reading assets/data/ and design/gdd/ files to produce a structured diagnostic report with outliers, recommendations, and health summary independent of engine.

When should I run a balance check on my game design data?

Run a balance check after modifying any balance-related data or design documents to verify progression pacing, loot distribution, and combat metrics align with the intended game design.