balance-check

Analyzes game balance data files to detect outliers, degenerate strategies, and progression issues.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/onemanking/the-operator --skill balance-check-onemanking
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: balance-check
Source: https://github.com/onemanking/the-operator/tree/main/.github/skills/balance-check
Command: npx skills add https://github.com/onemanking/the-operator --skill balance-check-onemanking

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game balance tuning requires manually cross-referencing data files, formulas, and design documents to catch broken progressions, dominant strategies, and economy imbalances before they reach players. ## Core Features & Use Cases - Combat Balance Analysis: Calculates DPS and time-to-kill across power tiers, flags strictly dominant options, and checks for unkillable defensive states. - Economy and Progression Audits: Maps resource faucets and sinks, detects infinite loops, plots XP and power curves, and identifies dead zones or power spikes. - Loot Balance Review: Computes expected acquisition time per rarity tier, verifies pity timer math, and checks inventory pressure against acquisition rates. - Use Case: After tweaking weapon damage values in your game's data files, run this Skill to confirm no weapon now dominates all others at any tier and that time-to-kill stays within design targets. ## Quick Start Run a balance check on the combat system to find outliers and degenerate strategies in the current data files.

Frequently Asked Questions about balance-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check game balance after changing weapon stats?

Invoke the balance check with the combat system name or data file path as the argument. It calculates DPS and time-to-kill at each power tier, flags strictly dominant options, and reports outliers with suggested value adjustments.

How to detect infinite resource loops in a game economy?

The economy balance analysis maps all resource faucets and sinks with flow rates, projects accumulation over time, and flags infinite loops. It also verifies that gold sinks scale with generation and identifies items never worth purchasing.

What data files does the balance analysis read?

It reads balance data from the assets/data and design/balance directories, plus the relevant design document from design/gdd. You specify the system name or a path to a data file as the argument.

Can balance analysis catch progression dead zones and power spikes?

Yes, the progression analysis plots the XP curve and power curve to detect dead zones with no meaningful advancement and sudden capability jumps. It also verifies content gates align with expected player power.

When should I run a game balance check?

Run it after modifying any balance-related data or design, such as weapon values, economy rates, XP curves, or loot tables. It is not a replacement for playtesting but catches mathematical imbalances before manual testing.