What problem does it solve? Game balance tuning requires manually cross-referencing data files, formulas, and design documents to catch broken progressions, dominant strategies, and economy imbalances before they reach players. ## Core Features & Use Cases - Combat Balance Analysis: Calculates DPS and time-to-kill across power tiers, flags strictly dominant options, and checks for unkillable defensive states. - Economy and Progression Audits: Maps resource faucets and sinks, detects infinite loops, plots XP and power curves, and identifies dead zones or power spikes. - Loot Balance Review: Computes expected acquisition time per rarity tier, verifies pity timer math, and checks inventory pressure against acquisition rates. - Use Case: After tweaking weapon damage values in your game's data files, run this Skill to confirm no weapon now dominates all others at any tier and that time-to-kill stays within design targets. ## Quick Start Run a balance check on the combat system to find outliers and degenerate strategies in the current data files.