base

Scaffold new OpenClaw skills with a minimal SKILL.md structure.

1.2k|589|Updated Jan 26, 2026
One-click install
npx skills add https://github.com/BankrBot/openclaw-skills --skill base-bankrbot
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: base
Source: https://github.com/BankrBot/openclaw-skills/tree/main/base
Command: npx skills add https://github.com/BankrBot/openclaw-skills --skill base-bankrbot

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a minimal, ready-to-use base skeleton to streamline creation of new OpenClaw skills.

Core Features & Use Cases

  • Validates a minimal Skill Unit by including a SKILL.md with name and description.
  • Serves as a starting template for integrating optional scripts/, references/, and assets/ as needed.
  • Accelerates onboarding for new skill authors by providing a consistent structure.

Quick Start

Replace this base SKILL.md with your own skill definition to create a fully functional skill unit.

Frequently Asked Questions about base

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scaffold a new OpenClaw skill from scratch?

To scaffold a new OpenClaw skill, use this base skeleton which provides a minimal SKILL.md file with name and description to validate the Skill Unit structure before adding optional assets.

What is a Skill Unit structure in OpenClaw development?

A Skill Unit structure in OpenClaw development requires a SKILL.md file containing the skill name and description, alongside optional directories for scripts, references, and assets.

Do I need any dependencies to use the base skill template?

No dependencies are required to use the base skill template, as it provides a minimal skeleton focused on validating the SKILL.md structure for early OpenClaw development.

What's the best way to start developing an OpenClaw skill?

The best way to start developing an OpenClaw skill is to replace the base SKILL.md with your own skill definition to create a fully functional skill unit.

Can I add scripts and references to the base skill scaffold?

Yes, you can add scripts and references to the base skill scaffold by integrating the optional scripts/ and references/ directories as needed during your OpenClaw skill development.

Why does my OpenClaw skill structure need validation during early development?

Validating your OpenClaw skill structure during early development ensures the minimal SKILL.md requirements are met before adding optional assets, accelerating onboarding with a consistent structure.