battle-calc

Compute DPS and HP timelines to predict battle outcomes in The Bazaar.

Updated Jan 19, 2026
One-click install
npx skills add https://github.com/clsandoval/monorepo --skill battle-calc
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: battle-calc
Source: https://github.com/clsandoval/monorepo/tree/main/projects/bazaar-coach/.claude/skills/battle-calc
Command: npx skills add https://github.com/clsandoval/monorepo --skill battle-calc

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Calculate battle outcomes in The Bazaar, telling you if your board wins and the exact second you or the enemy die or kill the opponent.

Core Features & Use Cases

  • Gather user board state and enemy board state from conversation context or references.
  • Compute DPS and HP timelines, accounting for buffs, debuffs, shields, heals, and cooldowns.
  • Determine winner and exact death timing, with clear results for PvE encounters, board optimization, and strategy planning.
  • Use Case: Quickly assess whether to engage a fight when facing a mixed team with varying buffs.

Quick Start

Provide your current board state and the enemy details, and Battle Outcome Calculator will output who dies first and the precise second of the kill.

Frequently Asked Questions about battle-calc

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I calculate battle outcomes and predict who wins a fight in The Bazaar?

To calculate battle outcomes in The Bazaar, input your board state and the enemy board state. The tool computes DPS and HP timelines, accounting for buffs, debuffs, shields, heals, and cooldowns to deliver a deterministic result showing the winner and exact death timing.

Can I predict the exact second a kill happens during PvE encounters in The Bazaar?

Yes, you can predict the exact second of a kill in PvE encounters. The tool generates HP and DPS timelines for both sides, determining the precise second you or the enemy die based on the current board setups and active game mechanics.

How do I account for shields, heals, and buffs when computing DPS timelines for board comparisons?

DPS timelines are computed by applying game mechanics rules that account for active buffs, debuffs, shields, heals, and cooldowns. Input both your board state and the enemy board state to generate an accurate combat calculation timeline.

Does the combat calculator work for optimizing board setups across varied team compositions?

Yes, the combat calculator works for board optimization across varied team compositions. It compares different board setups by computing deterministic fight outcomes, helping you decide whether to engage a fight based on the predicted winner and death timing.

What board state information do I need to provide to determine if my board wins a fight?

You need to provide your current board state and the enemy board details. The calculator uses this information to compute HP and DPS timelines, applying game mechanics to tell you if your board wins and the exact second the opponent dies.

Why does my fight prediction differ from actual combat results when facing mixed teams with varying buffs?

Fight prediction accuracy depends on correctly inputting all active buffs, debuffs, shields, heals, and cooldowns for both boards. The tool applies game mechanics rules deterministically, so missing or incorrect board state context will cause the computed DPS and HP timelines to diverge from actual results.