battle-management
CommunityDesign multi-AI RPG battles with isolated worktrees.
Product & Management#multi-agent#ai orchestration#ui/ux design#rpg#worktree isolation#dispatch workflow#roadmap specification
Authorrecca0120
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you plan and structure a future battle-management system for Code Quest RPG—specifically how to dispatch multiple AI agents in parallel while preserving an immersive single-focus DQ-style UI.
Core Features & Use Cases
- Roadmap-only design for dispatch flow: defines a step-by-step process for sending AI agents, selecting models, choosing monitoring modes, and confirming dispatch.
- Multi-agent parallel battle concept: supports concurrent Haiku/Sonnet/Opus assignments with per-battle status, notifications, and decision checkpoints.
- Worktree-based battle isolation: proposes isolating risky or large changes using separate worktrees to reduce interference with the main project directory.
- DQ-style UI/interaction model: emphasizes a single focused battle view with a pop-up battle switch menu (Tab/Q), plus layered notifications and battle history.
Quick Start
Ask the AI to turn the battle-management roadmap into a concrete UI/UX spec and system design checklist aligned with the referenced docs and the worktree isolation strategy.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: battle-management Download link: https://github.com/recca0120/code-quest/archive/main.zip#battle-management Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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