battle-management

Community

Design multi-AI RPG battles with isolated worktrees.

Authorrecca0120
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps you plan and structure a future battle-management system for Code Quest RPG—specifically how to dispatch multiple AI agents in parallel while preserving an immersive single-focus DQ-style UI.

Core Features & Use Cases

  • Roadmap-only design for dispatch flow: defines a step-by-step process for sending AI agents, selecting models, choosing monitoring modes, and confirming dispatch.
  • Multi-agent parallel battle concept: supports concurrent Haiku/Sonnet/Opus assignments with per-battle status, notifications, and decision checkpoints.
  • Worktree-based battle isolation: proposes isolating risky or large changes using separate worktrees to reduce interference with the main project directory.
  • DQ-style UI/interaction model: emphasizes a single focused battle view with a pop-up battle switch menu (Tab/Q), plus layered notifications and battle history.

Quick Start

Ask the AI to turn the battle-management roadmap into a concrete UI/UX spec and system design checklist aligned with the referenced docs and the worktree isolation strategy.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: battle-management
Download link: https://github.com/recca0120/code-quest/archive/main.zip#battle-management

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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