behavioral-nudge
CommunityBoost retention in Expo apps with nudges
Authorcoreymaypray
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Mobile apps often suffer from user churn due to weak onboarding and inconsistent engagement; this skill provides a structured approach to designing behavioral nudges and gamification patterns that sustain long-term usage.
Core Features & Use Cases
- Push notification sequencing that respects user permission and timing to maximize opt-in and engagement.
- In-app nudge components and micro-wins to drive first meaningful actions and habit formation.
- Gamification architecture and data-tracking (streaks, achievements, in-app currency) to reinforce ongoing engagement.
Quick Start
Draft a 14-day nudging plan for an Expo-based app to improve onboarding completion and early retention using timed push sequences and micro-wins.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: behavioral-nudge Download link: https://github.com/coreymaypray/sloth-skill-tree/archive/main.zip#behavioral-nudge Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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