behaviour-tree

Community

Master NPC behaviour with a structured BT system.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The Behaviour Tree system provides a structured approach to NPC decision-making, improving reliability and maintainability of AI logic by codifying priorities and behavior execution.

Core Features & Use Cases

  • Architected root BTSelector with defined priority order to drive NPC actions.
  • Supports migration from legacy wrappers to native BTNode implementations and exposes a public API for external control (GiveOrder, CancelOrder, ForceNextTick).
  • Use case: debugging unexpected NPC behavior, adding global routines like sleep or meals, and coordinating GOAP planning.

Quick Start

Integrate a new global behavior into the root BTSelector and observe the updated prioritized execution on the next tick.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: behaviour-tree
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#behaviour-tree

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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