blender-assembly

Standardize geometry creation and assembly logic for Blender models.

51|3|Updated Apr 26, 2026
One-click install
npx skills add https://github.com/ProfRino/Blender-MCP-Assembly-Skill --skill blender-assembly
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: blender-assembly
Source: https://github.com/ProfRino/Blender-MCP-Assembly-Skill/tree/main
Command: npx skills add https://github.com/ProfRino/Blender-MCP-Assembly-Skill --skill blender-assembly

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill prevents common geometry errors in AI-generated Blender models, such as incorrect primitive scaling, faulty Euler rotations, and invisible gaps that cause models to appear exploded or disconnected.

Core Features & Use Cases

  • Connection Planning: Enforces a structured approach to mapping joints and overlaps before generating geometry.
  • Geometry Validation: Provides helper functions to verify world-space bounds and physical overlaps between parts.
  • Reliable Construction: Standardizes primitive sizing and bmesh-based beam generation to ensure consistent, clean topology.
  • Use Case: Use this skill when building complex mechanical assemblies or furniture to ensure every part is perfectly aligned, correctly scaled, and ready for rendering.

Quick Start

Apply the blender-assembly skill to your current session and follow the connection planning workflow before generating the chair model.

Frequently Asked Questions about blender-assembly

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix exploded or disconnected geometry in AI-generated Blender 3D models?

To fix exploded Blender models, standardize geometry creation and assembly logic using primitive math and bmesh-based directional geometry to correct primitive scaling and faulty Euler rotations.

What is the best way to plan connections for complex mechanical assemblies in Blender?

Planning connections for complex mechanical assemblies in Blender requires mapping joints and overlaps before generating geometry to enforce structural integrity and prevent invisible gaps.

How do I verify spatial bounds and physical overlaps between parts in Blender?

Verify spatial bounds and physical overlaps between parts in Blender by applying post-creation validation helper functions that check world-space bounds to ensure correct scaling and alignment.

Can I use bmesh-based directional geometry to build furniture and architectural scenes via MCP tools?

Yes, bmesh-based directional geometry standardizes primitive sizing for furniture and architectural scenes generated via MCP tools, ensuring consistent, clean topology and reliable construction.

Why do my AI-generated Blender models have incorrect primitive scaling and faulty Euler rotations?

Incorrect primitive scaling and faulty Euler rotations occur when AI-generated Blender models lack standardized geometry creation logic, requiring bmesh-based beam generation and connection planning to resolve.