blender-audioviz

Extract audio frequency data to drive Blender materials and lighting.

7|1|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/ptrthomas/blender-agent --skill blender-audioviz
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: blender-audioviz
Source: https://github.com/ptrthomas/blender-agent/tree/main/.claude/skills/blender-audioviz
Command: npx skills add https://github.com/ptrthomas/blender-agent --skill blender-audioviz

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill enables creators to convert audio into music-driven visuals in Blender by generating frequency curves and wiring them to a library of pattern materials and lighting rigs.

Core Features & Use Cases

  • Extract audio frequency data and bake it into graph-driven controls that drive materials, lights, and rig behaviors.
  • Create music-reactive patterns (Grid, Checkerboard, Hex, Radial, Concentric, Polar) and drive stage lighting rigs via a unified BarRamp-driven system.
  • Use in real-time visualizations for performances, music videos, or narrative scenes where audio drives visual elements and lighting.

Quick Start

Start Blender, run the HTTP server to accept Python code, then send scripts that instantiate the audioviz system.

Frequently Asked Questions about blender-audioviz

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create music-driven visuals in Blender from an audio file?

Music-driven visuals in Blender are created by extracting audio frequency data and baking it into graph drivers that control materials and lighting rigs. This skill automates the process by sending Python scripts via an HTTP interface to instantiate the visualization system.

Can I drive stage lighting rigs in Blender using audio frequency data?

Yes, Blender stage lighting rigs can be driven by audio frequency data using a unified BarRamp system. The skill wires extracted audio frequency curves to light controls, enabling real-time reactive lighting for performances and music videos.

What music-reactive pattern materials are available for Blender audio visualization?

Blender audio visualization pattern materials include Grid, Checkerboard, Hex, Radial, Concentric, and Polar patterns. These are driven by baked audio frequency curves through control objects like AudioGuide and PatternOrigin.

How does the HTTP interface work for automating Blender audio visualization?

The HTTP interface receives and executes Python code directly in Blender to automate audio visualization. You start the server in Blender, then send scripts that instantiate the audioviz system, wire frequency data to materials, and set up pattern origins.

Do I need to manually keyframe animation for Blender audio visualization?

No, manual keyframing is not needed for Blender audio visualization because the skill bakes extracted audio frequency data directly into graph drivers. These drivers automatically control materials, lighting rigs, and pattern behaviors across frames using optional frame-handler support.

What is the best way to set up real-time motion graphics in Blender that react to music?

The best way to set up real-time music-reactive motion graphics in Blender is to use automated Python scripting to extract frequency curves and wire them to pattern materials and lighting rigs. This allows audio signals to directly drive visual elements without manual animation.