blender-scene

Generate validated 3D office environments and export GLB files for Three.js.

Updated Feb 23, 2026
One-click install
npx skills add https://github.com/fran0220/jacoworks --skill blender-scene
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: blender-scene
Source: https://github.com/fran0220/jacoworks/tree/main/.agents/skills/blender-scene
Command: npx skills add https://github.com/fran0220/jacoworks --skill blender-scene

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This skill eliminates the need for manual Blender scripting and trial‑and‑error asset placement when creating office‑scale 3D environments for web visualization, saving time and preventing floating or out‑of‑bounds objects.

Core Features & Use Cases

  • Progressive script building with eight gated validation steps to ensure structural integrity.
  • Automated diagnostics for floating objects, boundary violations, and visual quality.
  • AI‑driven scene review using configurable LLM models for strict quality scoring.
  • Headless rendering and export of a GLB file ready for Three.js integration.
  • Use case: Quickly generate a complete office layout—including hub, workstations, conference rooms, and lounge—directly from a single AI request.

Quick Start

Use the blender‑scene skill to generate a full office layout with hub, forge, tower, court, and lounge, and return the exported office.glb file.

Frequently Asked Questions about blender-scene

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate 3D office scene creation in Blender and export GLB for Three.js?

Automate 3D office scene creation by generating a full layout with hub, workstations, conference rooms, and lounge using Blender 4.4 and Kenney assets, then headlessly export the validated environment as a GLB file ready for Three.js integration.

What is the best way to prevent floating or out-of-bounds objects when building 3D office environments in Blender?

The best way to prevent floating or out-of-bounds objects in 3D office environments is using progressive script building with eight gated validation steps and automated diagnostics that detect boundary violations and visual quality issues before exporting.

Does this Blender scene generation approach support headless rendering and automated quality review?

Yes, this Blender scene generation approach supports headless rendering and AI-driven scene review using configurable LLM models for strict quality scoring, ensuring the 3D office environment meets structural and visual standards before GLB export.

Can I generate a complete office layout with furniture for virtual walkthroughs from a single request?

Yes, you can generate a complete office layout including hub, forge, tower, court, and lounge for virtual walkthrough creation directly from a single AI request, applying Kenney asset libraries for furniture layout visualization.

Do I need manual Blender scripting to create office-scale 3D environments for web visualization?

No, you do not need manual Blender scripting or trial-and-error asset placement to create office-scale 3D environments for web visualization, as the process uses incremental script building with automated validation gates to ensure structural integrity.

What are the limitations of automating 3D office scene generation with Kenney asset libraries in Blender 4.4?

Limitations include dependency on Kenney asset libraries for furniture models and Blender 4.4 compatibility, meaning the 3D office scene generation is specialized for office layouts and may require additional assets for other environment types.