blender-shader-nodes

Community

Master Blender shader nodes with Python workflows.

Authorra100
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Blender artists and developers often struggle to design complex shader node trees and reproduce materials across scenes. This skill provides a comprehensive guide to building shader networks in Blender 5.x, and to scripting node creation with Python (bpy), enabling automation and reproducibility.

Core Features & Use Cases

  • Expert guidance on shader node design for Principled BSDF based materials, glass, metal, and skin shaders, including 5.1 changes like OpenGL/DirectX normal map tangent space and the Raycast node.
  • Python API patterns and MCP server workflows to programmatically generate shader node trees, inspect scene state, and verify results with screenshots and logs.
  • Use cases include creating PBR materials, procedural textures, world lighting setups, and node-based material pipelines that are portable between scenes and projects.

Quick Start

Generate a simple PBR material using a Principled BSDF, wire textures, and assign it to the active object with a Python script.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: blender-shader-nodes
Download link: https://github.com/ra100/blender-claude-plugin/archive/main.zip#blender-shader-nodes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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