What problem does it solve?
Moving a model from Blender into Unity involves format pitfalls: FBX drops emission and metallic data, imports at roughly 100x scale, and silently skips animation clips. This Skill orchestrates the full handoff across BlenderMCP and MCP for Unity so the model arrives correctly sized, lit, and placed in the scene.
Core Features & Use Cases
- Format selection guidance: Chooses GLB (via glTFast) when the model has rigs, animation, PBR, emission, or transparency, and FBX otherwise, backed by a tested fidelity matrix.
- Deterministic scale normalization: Measures the placed model's world bounds and sets localScale so its largest dimension matches the target size in meters.
- Emission restoration: Dumps Blender's Principled-node emission values and reapplies them to extracted Unity materials, with Bloom setup so neon scenes actually glow.
- Use Case: You modeled a rigged character in Blender and want it in your Unity scene at 2 meters tall with its walk animation imported — the Skill exports GLB, imports it with the correct animation type, places it, and verifies with a screenshot.
Quick Start
Bring the model currently open in Blender into my Unity scene at 2 meters tall and show me a screenshot of the result.