blob-asset-deduplication
CommunityDeduplicate identical Unity DOTS blobs
Software Engineering#performance#deduplication#memory optimization#hashing#baking#unity dots#blobassets
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill prevents wasted memory and redundant baking work caused by creating duplicate BlobAsset instances when multiple entities share identical source data.
Core Features & Use Cases
- Stable, deterministic deduplication keys: uses a stable hash for assets and procedural data to identify identical blob content across baking passes.
- Cross-entity deduplication via BlobAssetStore: checks the BakingSystem-managed BlobAssetStore before building new blobs, ensuring identical blobs are reused.
- Baker- and system-level guidance: leverages per-Baker
AddBlobAssetbehavior for within-Baker deduplication and uses BlobAssetStore for cross-Baker deduplication.
Quick Start
Ask to “deduplicate my Unity DOTS blob assets by checking BlobAssetStore with a stable hash inside a BakingSystem so identical meshes/configs/SO inputs reuse the same BlobAssetReference.”
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blob-asset-deduplication Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#blob-asset-deduplication Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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