blob-asset-in-baker
CommunityBake immutable Burst-safe shared blobs
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill helps you create immutable ECS-friendly constant data blobs that are safe to read in Burst jobs and reusable across many entities without runtime mutation.
Core Features & Use Cases
- Build constant data blobs at bake time using BlobBuilder to shape arrays and strings into a single blob root.
- Register and manage lifetime via BlobAssetStore by creating BlobAssetReference<T> with a persistent allocator and calling AddBlobAsset.
- Store references in runtime components so entities can share identical authored data efficiently and safely.
- Use cases include animation curves, configuration tables, mesh bounds, spell data, and navigation tables that are authored once and read many times.
Quick Start
Use the blob-asset-in-baker Skill to bake a BlobAssetReference<T> from authoring data, register it with AddBlobAsset in your Baker, and store that reference on a runtime ECS component.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: blob-asset-in-baker Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#blob-asset-in-baker Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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