bmad-gds

Automate end-to-end game development planning and execution for Unity, Unreal, and Godot projects.

8|Updated Mar 9, 2026
One-click install
npx skills add https://github.com/JEO-tech-ai/oh-my-unity3d --skill bmad-gds-jeo-tech-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: bmad-gds
Source: https://github.com/JEO-tech-ai/oh-my-unity3d/tree/main/.unity-skills/bmad-gds
Command: npx skills add https://github.com/JEO-tech-ai/oh-my-unity3d --skill bmad-gds-jeo-tech-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates end-to-end game development planning and execution for Unity, Unreal, and Godot projects.

Core Features & Use Cases

  • Enable phase-driven workflows across Pre-production, Design, Architecture, Production, and Game Testing.
  • Manage GDD, architecture, sprint planning, and test strategies across multiple engines with traceability.
  • Enforce Specification-Driven Development (SDD) principles with phase-specific agents and quality gates.

Quick Start

Run a BMAD gds session to bootstrap a Unity project pipeline from ideation to testing.

Frequently Asked Questions about bmad-gds

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game development planning across Unity, Unreal, and Godot?

Specification-Driven Development coordinates game development planning by applying phase-specific agents across pre-production, design, architecture, production, and testing for Unity, Unreal, and Godot projects. It manages GDD, sprint planning, and test strategies with full traceability.

What is Specification-Driven Development for game design?

Specification-Driven Development for game design is a workflow mechanism that enforces phase-specific agents, code-review gates, and retrospectives. It manages your Game Design Document, architecture, and sprint planning across multi-engine pipelines with strict phase traceability.

Can I use phase-driven workflows to manage a Game Design Document and sprints?

Yes, you can use phase-driven workflows to manage your Game Design Document and sprints. The system coordinates GDD, project context, sprint planning, and test strategies across Unity, Unreal, and Godot engines from ideation to testing.

Does this game development pipeline support multi-engine projects with code-review gates?

Yes, multi-engine pipelines are fully supported for Unity, Unreal, and Godot projects. The workflow enforces quality through phase-specific code-review gates and retrospectives during the production and game testing phases.

What's the best way to bootstrap a Unity project pipeline from ideation to testing?

The best way to bootstrap a Unity project pipeline is to run a BMAD session that applies Specification-Driven Development. This automates end-to-end execution from ideation to testing by coordinating design, architecture, and sprint planning with dedicated phase-specific agents.