bootstrapping
OfficialPhase-based startup orchestration
Software Engineering#unity#orchestration#async#startup#initialization#bootstrapping#dependency-injection
Authorpunkfuncgames
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Establishes a clear, ordered, and cancellable startup pipeline for Unity applications so initialization tasks run deterministically and safely. It removes ad-hoc initialization order issues and makes adding, disabling, or reordering startup work straightforward and observable.
Core Features & Use Cases
- Ordered asynchronous phases with properties for Order, Name, IsEnabled and an ExecuteAsync method for deterministic sequencing.
- BootstrapOrchestrator that sorts phases, sets application state to Initializing, executes phases sequentially, and disposes disposable phases on shutdown.
- Common use cases include initializing platform services (Steam), asset and audio services, localization, loading save data, preloading addressables, and loading the initial scene; also supports custom phases registered via dependency injection.
Quick Start
Register a new bootstrap phase class that derives from the provided base, assign its Order relative to existing phases, and register it in ProjectLifetimeScope so the orchestrator runs it during startup.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: bootstrapping Download link: https://github.com/punkfuncgames/tetris-clone/archive/main.zip#bootstrapping Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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