brainstorm

Guides collaborative game concept ideation into a structured game concept document.

Updated Apr 13, 2026
One-click install
npx skills add https://github.com/onemanking/the-operator --skill brainstorm-onemanking
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/onemanking/the-operator/tree/main/.github/skills/brainstorm
Command: npx skills add https://github.com/onemanking/the-operator --skill brainstorm-onemanking

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Turning a vague game idea into a structured, validated game concept is hard without a process. This Skill runs a professional studio-style ideation workflow that takes you from zero idea to a complete game concept document with pillars, core loops, and feasibility analysis. ## Core Features & Use Cases - Six-Phase Guided Ideation: Walks through creative discovery, concept generation, core loop design, pillars and anti-pillars, player type validation, and scope feasibility using frameworks like MDA, Bartle taxonomy, and Self-Determination Theory. - Interactive Collaboration: Asks constrained questions at key decision points instead of generating everything silently, acting as a creative facilitator for your vision. - Structured Document Output: Produces a complete game concept document saved to design/gdd/game-concept.md, resuming from existing concept or pillar files if they already exist. - Use Case: A solo developer with a rough "cozy farming roguelike" idea uses this Skill to refine it into three distinct concepts, pick one, define its core loops and pillars, validate the target player type, and get an engine recommendation with an MVP scope. ## Quick Start Invoke the brainstorm skill with a genre hint like "roguelike" or "open" to start a guided game concept ideation session.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I brainstorm a game concept from scratch?

Invoke the brainstorm skill with the argument "open" or a genre hint like "roguelike". It runs six guided phases covering creative discovery, concept generation, core loop design, pillars, player validation, and feasibility, ending with a saved game concept document.

What frameworks does game concept ideation use?

The process applies the MDA framework for experience-first design, Bartle taxonomy and Quantic Foundry motivation models for player validation, and Self-Determination Theory for autonomy, competence, and relatedness analysis.

Can I resume an existing game concept brainstorm?

Yes. The skill checks for existing design/gdd/game-concept.md and design/gdd/game-pillars.md files before starting and builds on that prior work instead of restarting from scratch.

What output does the brainstorm skill produce?

It generates a complete game concept document saved to design/gdd/game-concept.md, including elevator pitch, core loops, pillars and anti-pillars, player type analysis, engine recommendation, MVP definition, and risk assessment.

When should I not use guided game ideation?

Skip it when the concept is already fully defined and documented. In that case, move directly to downstream steps like design review, system decomposition with map-systems, or prototyping the core loop.