brainstorm

Guide unstructured game ideas into a structured game concept document.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill brainstorm-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/WindXRan/y3td --skill brainstorm-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It helps creators who feel stuck with vague or unformed game ideas by guiding them through a collaborative, studio-style ideation process that produces a complete, written game concept.

Core Features & Use Cases

  • Guided concept discovery and validation: Uses interactive questioning to capture player emotional anchors, taste profile, and practical constraints, then synthesizes them into a Creative Brief.
  • Structured multi-concept ideation: Generates three distinct, directionally different game concepts (including MDA-based aesthetic analysis) and captures the user’s selection or combination.
  • Core loop and pillar definition: Builds the 30-second, 5-minute, session, and progression loops, then collaboratively defines 3–5 pillars and 3+ anti-pillars with design tests, followed by optional director gates to refine pillars and visual direction.
  • Player type and feasibility grounding: Validates audience fit using Bartle taxonomy and motivation models, then gathers scope/constraints (platform, engine preference, risks) to produce scoped, production-ready next steps.
  • Writes or updates the GDD artifact: Produces or revises design/gdd/game-concept.md using the project template and secures explicit write approval from the user.

Quick Start

Run brainstorm with a genre hint and lean review mode to collaboratively draft a game concept from scratch: brainstorm roguelike --review lean

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure a raw game idea into a game concept document?

To structure a raw game idea into a game concept document, use an interactive ideation process that defines player emotions, generates multiple concepts, designs core loops, and writes the finalized output to a GDD markdown file.

What is the best way to define core loops and design pillars for game ideation?

Defining core loops and design pillars for game ideation involves collaboratively building 30-second, 5-minute, and session loops, then establishing 3-5 pillars with design tests and refining them through optional director gates.

How do I validate player psychology and audience fit during GDD drafting?

To validate player psychology and audience fit during GDD drafting, apply the Bartle taxonomy and motivation models to ensure the scoped game concept aligns with the target audience's emotional anchors.

Can I draft a game concept from scratch with just a genre hint?

Yes, you can draft a game concept from scratch by providing a genre hint and enabling a lean review mode, which collaboratively guides the ideation process and captures practical constraints like platform and engine preferences.

Does scope feasibility affect the final game concept document?

Scope feasibility directly impacts the final game concept document by gathering technical constraints, assessing risks, and producing scoped, production-ready next steps before writing the approved markdown artifact.