breed

Create and manage a single Pokémon's training data with Lv50 stat calculations.

54|111|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/pkdxtools/pkdx --skill breed
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: breed
Source: https://github.com/pkdxtools/pkdx/tree/main/.claude/skills/breed
Command: npx skills add https://github.com/pkdxtools/pkdx --skill breed

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Managing a single Pokémon育成 data involves multiple configuration steps and accurate Lv50 stat calculations. This skill guides users through interactive phase-wise decisions (nature, ability, item, moves, EVs) and generates a final data set for damage calculation and team-building tasks.

Core Features & Use Cases

  • Interactive single-Pokémon育成 data creation with Lv50 stat calculation and live updates as options are chosen.
  • Final data can be used for damage calculations (calc skill) and team-building simulations.
  • Data persistence: save to versioned boxes for later retrieval and reuse.

Quick Start

Start by selecting a Pokémon and guiding through nature, abilities, items, moves, and EVs to compute Lv50 stats.

Frequently Asked Questions about breed

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I calculate Lv50 stats for a single Pokémon build?

To calculate Lv50 stats, select a Pokémon and configure its nature, ability, item, moves, and EV distribution through interactive prompts. The system computes final Lv50 stat values and build data as you make each selection.

What is EV distribution training and how does it affect Pokémon stats?

EV distribution training allocates effort values to specific stats to optimize a Pokémon's performance. This simulator guides you through distributing EVs interactively and updates the computed Lv50 stats live to reflect your choices.

How do I save and manage Pokémon training data for team-building?

You can save and manage Pokémon training data by writing the final computed Lv50 build to versioned boxes. This persistence allows you to retrieve and reuse the data for later team-building simulations.

Do I need the pkdx tool to run the interactive training simulator?

Yes, you need the pkdx tool, local cache, and repository access to run the interactive training simulator. These dependencies are required to generate, validate, and save the final Pokémon training data.

Can I use the generated Pokémon training data for damage calculations?

Yes, you can use the generated Pokémon training data for damage calculations. The final data set produced by the interactive training simulator is formatted specifically for use with damage calculation tools.