brutalism

Generates implementation-ready design-system guidelines using Brutalism tokens, typography, and accessibility rules.

2|Updated Jul 25, 2026
One-click install
npx skills add https://github.com/ankaboot-source/boucle --skill brutalism-ankaboot-source
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brutalism
Source: https://github.com/ankaboot-source/boucle/tree/main/.jcode/skills/bergside-design-systems/examples/brutalism
Command: npx skills add https://github.com/ankaboot-source/boucle --skill brutalism-ankaboot-source

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Teams building interfaces in a Brutalist aesthetic often lack consistent, codified rules, leading to inconsistent spacing, low-contrast text, and ambiguous component states. This Skill turns the Brutalism style foundations into concrete, testable design-system guidance that engineers and designers can apply directly. ## Core Features & Use Cases - Token-anchored guidance: Defines color tokens (primary #DD614C, secondary #DAA144, semantic states), typography (Darker Grotesque, JetBrains Mono), and a 4/8/12/16/24/32 spacing scale as the basis for every rule. - Component-level rules: Specifies anatomy, variants, and states (default, hover, focus-visible, active, disabled, loading, error) with keyboard, pointer, and touch interaction behavior. - Accessibility enforcement: Anchors guidance to WCAG 2.2 AA with testable acceptance criteria, visible focus states, and explicit do/don't rules. - Use Case: A designer asks for a design-system spec for a new landing page; the Skill outputs tokens, component rules, anti-patterns, migration notes, and a QA checklist usable in code review. ## Quick Start Ask the assistant to generate Brutalism design-system guidelines for your component library, including tokens, component states, accessibility criteria, and a QA checklist.

Frequently Asked Questions about brutalism

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a design system for a Brutalist website?

Start by defining tokens for color, typography, and spacing, then specify component anatomy, states, and interaction behavior. This Skill generates that structure using Brutalism foundations like Darker Grotesque type and a 4/8/12/16/24/32 spacing scale.

What colors and fonts does the Brutalism design system use?

It uses primary #DD614C, secondary #DAA144, semantic success/warning/danger tokens, and white surfaces with #111827 text. Typography relies on Darker Grotesque for headings and body, with JetBrains Mono for labels.

Does Brutalist design meet WCAG accessibility requirements?

Yes, when rules are anchored to testable criteria. This Skill enforces WCAG 2.2 AA, keyboard-first interactions, and visible focus states, and flags conflicts between aesthetics and accessibility in favor of accessibility.

What component states should design system guidelines define?

Guidelines should cover default, hover, focus-visible, active, disabled, loading, and error states, plus keyboard, pointer, and touch behavior. The Skill also requires responsive behavior and edge cases like long labels and empty states.

When should I avoid a Brutalist design approach?

Avoid it when the product requires polished, conventional aesthetics or when low-contrast, jarring layouts would harm usability for your audience. The Skill prioritizes clarity and accessibility over novelty when conflicts arise.